September 10 2013 at 9 20 pm.
Gutter runner skills.
So my first gutter runner leveled up finally.
Seen below scoring a touchdown.
I have done a little reading and there is a lot of mixed advice about skilling up.
So normally a movement point would be a no brainer but gutter runners are already stupid fast so it seems excessive.
Gutters can pull of some huge amounts of t with two heads or agi5.
Painted ratmen gutter runner nº 4 meiko miniatures.
But back to the point with horns more just being an alternative to dauntless rather than a hands down better skill when applied to str 2 taking dauntless simply gives you more options while removing the complication of waiting for doubles since you can.
I ve had success in the past with going for dauntless so gutter runners have some.
The gutter runners have access to general and agility doubles give access to strength passing and mutation.
Block sidestep this is the guy that levelled.
Gutter runners can outrun any other infantry and do chip damage to enemies with their attack while moving before disappearing with their stalk ability.
Third game of the league and i rolled a 6 and a 4 which means a skill a movement point or an armour value lol.
I had given him block which served great in game 2 and am proposing to add tackle for the second skill this means that other players are not allowed to use their dodge skill when in his tackle zones.
I m taking part in a bb tournament and you an give players a double skill and what your you suggest for a gutter runner.
Puzzle skills for comixininos bases.
Look for moments to surround isolated units and exploit the gutter runners descent melee combat skills and disengage before reinforcements arrive.
Ratmen gutter runner nº 1 uscarl miniatures.
Two heads then big hands.
I have four skills to dish out but only one per player and probably going to give them all to my gutter runners.
Defensive gutter runner as you can see gutter runner number 1 plagueric carbunkle has made great strides and now stands on 17 spp s.
I used to go with horns now days i go two heads since dauntless do a good enough job.
Shadowing stab weeping dagger dodge mighty blow claw block tackle.
See the dark templar s battle report here the outcome is that one of my gutter runners plagric carbunkle has a new skill.